Indigenous worldviews don’t really mesh well with Western games. Things like Monopoly or Dungeons and Dragons were created through a specific lens, a lens that doesn’t take into account the way we might see the world.
But Allen Turner, who’s black and an American Indian, decided to change this. He developed a game called Ehdrigohr that brings Native influences into play, using Dungeons and Dragons-like roleplaying methods.
“Ehdrigohr starts from the base assumption that there are no colonizers,” wrote Daniel Starkey for Boing Boing.
“There are also no dwarves, orcs, elves, or gnomes. It's a world populated by nine nations of humans, inspired primarily by Native cultures and mythologies. They've learned to coexist with spirits and natural forces around them, but must also contend with monstrous creatures called ‘Shivers’ that emerge at night from dark places inside the Earth.”
Have you tried Ehdrigohr? Can you think of any other examples of Indigenous worldviews being brought into areas they've never been before?
Photo source: www.council-of-fools.com